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Rather than modifying the lens, we use to see them. Texture Filtering is the way a 2D image or 3D image is represented almost like Interlacing except applied to a surface of that something. : Using None is the fastest option as it will not slow down your emulation or pc. Most of the time you would use TTF as an interlacing type and if your using something older BFF is what you use. TTF VS BFF aka -Top Field First vs Bottom Field First You can also think of this section as an overlay kind of like a car window, some have tint on them of course this isn't tinting anything.
![pcsx2 emulator best settings pcsx2 emulator best settings](https://www.techwhoop.com/wp-content/uploads/2017/12/PCSX2-Settings.png)
Might need some popcorn and a drink of some kind as this can get a bit long to explain (all jokes aside) : This "Adapter" thing is also called a GPU The only thing you need to use if not you can change it to see if you get better results however it suits just about anyone. This, as you could guess, is the graphics card/display adapter I am %100 sure you have this
#Pcsx2 emulator best settings Pc#
: None is not recommended either that is if the pc you use isn't of the best quality. Older computers most likely have Open GL (Hardware) If we compare our newer computers vs older computers most newer computers already have Direct 3D 11 (Hardware). None / Core benchmark is purely based on your CPU (Central processing unit) or the heart of your pc Hardware is something built into the computer, unlike Sofware that is programmed into the computer (something not physical). When you look at the options above they might seem like the same thing however that isn't quite so true. It might be a bit intimidating at first however necessary to explain how each behaves affecting gameplay/emulation.
![pcsx2 emulator best settings pcsx2 emulator best settings](https://i.imgur.com/SGRcXyr.png)
Hardware Renderer Settings​ Allow 8-Bit Textures Large Framebuffer